Witch

''A sorceress gifted with talent in magic, the Witch vanquishes enemies with her mystical powers. She has "Witch Syndrome," a disease that affects adolescent girls, granting them magic abilities. Very few are skilled enough to summon a storm or stop time with a flick of their finger. But even these witches lose their powers once they pass puberty, becoming normal humans. Wanting to retain her magic forever, the Witch is seeking ways to stay afflicted. She is bursting with confidence and an energetic spirit. When taken too far, however, the Witch can come off as snobby or egocentric.'' Erzsebet is a caster type character focused on strong Area of Effect damage and crowd control. The Witch's main selling point is her Dispel Magic buff removal skill and her unpredictable Wild Magic Jinx, which has a wide variety of effects ranging from increasing (or decreasing) SPD and DEF to randomly moving her. This random movement is one of the reasons the Witch is not a safe pick for late game parties.


 * The Witch is best suited to the back of formations.
 * The Witch is one of your 5 starting characters along with the Paladin, Sister, Ronin, and Shadow Blade.