Brand

A Brand is a mesmerize that has no immediate effect. A Brand's effect differs depending on if you apply it to an ally or enemy. Applying a brand to an enemy causes certain offensive abilities to deal extra damage. When applied to an ally, this debuff infamously applies a sort of "hyper taunt" to that ally, causing every melee attack thrown at your party to ignore taunts and formations to hit the Branded ally. This effect can be devastating as a Brand effect on your fragile party members can lead to loss of life, leading to a total party wipe. Pay extra care when an ally receives a Brand as negligence can quickly turn into panic and frustration.

Strategies and Counters
Skills that apply Brand: Enemy skills that apply Brand: (To be completed at a later date) (Most mage like or support like enemies can apply Brand)
 * Enemy skills that apply Brands ignore Taunts and instead target at random. Enemy ranged skills that do not apply Brands will ignore Brands but will not ignore Taunts.
 * Paladin's Holy Guard skill can override the Brand's targeting effect on allies but does not remove the Brand debuff.
 * Blessed Water can remove brands from allies along with most negative Status Effects and Mesmerizes.
 * Werewolf is centered around applying and dealing damage to branded enemies and removing brands from allies. If you want to avoid your squishy characters dying to brands be sure to bring him around.
 * Despite having 2 abilities that apply Brands, the Ronin is unable to take advantage of the Brand debuff. If you take both the Ronin and the Werewolf, you can set up some strong combo game. The Ronin can apply Brands using his YP, allowing the Werewolf to conserve mana for his damaging abilities (The Grim Reaper can also apply Brands, but she should be used primarily for debuffs).
 * Werewolf's Wide Swipe and Mark of the Wolf (Self)
 * Ronin's Woodpecker Tactics and Strike!
 * Grim Reaper's Netherworld Door and Practical Death