Expedition

Expeditions are Mistover's main gameplay element where you send a crew of 5 to explore a randomly generated dungeon. Each Expedition contains various monsters, dangerous bosses, and fantastic gear. Depending on how you perform in each Expedition, the Doomsday Clock will move either forward or backward. If your Doomsday Clock ticks down to midnight, its complete Game Over. .

Preparing for an Expedition
Before an Expedition, you are presented with a Preparation screen that allows you to choose up to 5 Crew members to head into the Dungeon along with the ability to set up your battle formation. (See here for a detailed guide on formations). You can also choose to bring Consumable Items like Food and Seeds with you. Try to plan your bag setup based on the size of the dungeon.  Recommended bag setup: ''Amount depends on Dungeon size. Always bring extra food.''  When you finish an expedition, all remaining consumable items will become Polluted.
 * 5, 6, or 7 Food
 * 2, 3, or 4 Seeds
 * 1, 1, or 2 Potions (Optional)
 * 3, 3, or 3 Bandages
 * 1, 1, or 2 Purified Water (Optional)

Expedition Mechanics
While on Expeditions, your party's Fullness and Luminosity will decrease. When your Fullness is above zero, the Corps Crew's health will regenerate with every action and when at zero, health will begin to decrease. You can recover Fullness by consuming Food]. Luminosity is used to increase the Corps Crew's field of view allowing you to see more and reveal more of the map when you explore. You can restore Luminosity by touching Light Flowers or using Seeds.

Map
The Map is your most important tool for navigating the maze like dungeon layouts of Mistover. The Map shows the dungeon layout along with traps, obstacles, etc and will reveal itself around your crew as you explore. The map reveal radius is based on your Luminosity. Be sure to regularly check the map as you might notice things you missed while exploring.
 * Revealing the map DOES contribute towards your total Dungeon progress
 * See here for a full guide on the Map.

Expedition Skills
Each member of the Corps Crew has a unique Expedition Skill. These serve to assist the Crew during Expeditions and can do various useful things from Shadow Blade's Hide skill granting the Crew temporary stealth to the Ronin's Enlightenment skill allowing the Crew to dash across great distances. Using Expedition Skills costs Fullness and should be used wisely.

Doomsday Clock Indicator
This is very important to learn. While on an Expedition, at the bottom of your screen is a progress bar (aka total Dungeon progress) that shows how well you are performing in each dungeon. The Doomsday Clock will either tick forward or backward depending on if you finish a dungeon with the progress bar below or above 100%. Performing actions like opening chests, exploring/revealing the map, destroying Debris (not to be confused with Obstacles) and defeating Monsters counts towards your total Dungeon progress while losing Corps Crew members counts against it. The total Dungeon progress value starts higher or lower depending on your Dungeon party's average level. If your average level is lower than the Dungeon level, the value starts higher (40 - 65%) while if your average level is higher than the Dungeon level, the value starts lower (0 - 20%). This allows lower level parties to explore higher level dungeons without worrying about full completion.
 * Some town activities can affect the starting value of total Dungeon progress. Hiring, Completing Quests, Fixing bad Jinx increases the value. Firing, getting a bad Jinx decreases the value.

Monsters
While on expeditions, you will undoubtedly encounter various Monsters. Depending on the type, monsters will either chase or run away from the Corps Crew. Defeating these Monsters rewards the player with Gold and experience and in some cases, items and gear. Monsters that are defeated will resurrect after a few turns (number of turns required depends on difficulty, enemies will not resurrect on Easy difficulty), they become grey in color and will no longer grant the Corps Crew rewards so grey Monsters should be avoided whenever possible. Small Monsters are below the Corps Crew's level while larger ones are at or higher than the Crew's level.
 * Defeating Monsters DOES contribute towards your total Dungeon progress
 * Defeating Grey monsters does NOT contribute towards total Dungeon progress.
 * See Here for a list of all monsters.

Light Flowers
Light Flowers are large dandelion-shaped plants that partially restore your Luminosity when you interact with them. All Light Flowers in a dungeon start unlit, but you can spend some HP to light them. Occasionally, when your party's light touches an unlit Light Flower it will light up on its own.
 * Lighting a Light Flower DOES contribute towards your total Dungeon progress

Debris
Debris are obstacles that can contain various loot such as food, gold or seeds and can cause various beneficial effects such as revealing the entire map. Your Corps Crew should aim to destroy all Debris if possible.
 * Destroying Debris DOES contribute towards your total Dungeon Progress
 * See here for a list of Debris effects.

Treasure and Keys
There are treasure chests containing various gear and loot scattered around each Dungeon and a key to open them. Depending on the type of chest (Wood, Silver, and Gold) the Corps Crew will need to find a corresponding key.
 * Opening chests DOES contribute towards your total Dungeon progress.

Obstacles
Obstacles are piles of rock and wood that impede movement and are highlighted in Red. Unlike Debris, they contain no loot and should only be destroyed to provide shortcuts or to access otherwise inaccessible areas. You can destroy them either at the cost of HP or with the Paladin's Crush Obstacles skill, although the low HP cost of destroying the obstacles outweighs the food cost of the Crush Obstacles skill.
 * Destroying Obstacles does NOT contribute to your total Dungeon Progress.

Bushes
Bushes are patches of tall grass that can hide enemies and your party alike. You can use Bushes to break line of sight with Monsters, causing them to loose track of you (this works on both monster types). Be cautious as Monsters can hide in bushes and ambush the Corps Crew.

Traps
Traps come in all sorts of shapes and sizes ranging from puddles of muck to shimmering bubbles. Traps have a variety of harmful effects they can cause to hinder or impede your party. The Onmyouji can reveal nearby traps with his Expedition Skill Detect Trap, allowing the Corps Crew to disarm traps (although there is a chance the trap will activate while disarming it).
 * See here for a list of the possible trap effects.

Rescuing Expedition Corps Members
Occasionally, you can find other Expedition Corps Members while exploring Dungeons. These poor souls are trapped by unmoving docile monsters. Defeating these monsters and talking to the Corps member allows you to recruit them in the Expedition Center after you complete the dungeon for a greatly reduced price. These rescued members also start with more SP than other recruits of their level. Be warned that these members only stick around for one Week.
 * Saving Corps members contributes GREATLY towards your total Dungeon progress.

Bosses
Bosses are truly terrifying enemies that you can encounter while on a Quest to hunt said Boss. Bosses require preparation to fight beforehand as an unprepared party will be brought to it's knees by a Boss. If necessary, you should look to only fight the boss if your party can't handle having to get 100% progress on a dungeon and fight a Boss on the same run. Bosses do not move while exploring a dungeon and generally spawn next to the Dungeon's exit.


 * Defeating Bosses contributes GREATLY towards your total Dungeon progress.